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Mastering
3D Studio MAX R3 |
Modeling at the editable mesh level has some distinct advantages and
some disadvantages. But first, you must understand that, in order to be
working at this level to begin with (the editable mesh level), you must
be working with a piece of geometry whose modifier stack has been completely
collapsed. This is important, because working at this level of the geometry
prevents you from going back and adjusting the parameters of any previously
applied modifiers.
Creating Models with Compound
Objects
Compound objects are special models that are made up of two or more existing
models. The compound objects are found on the Create tab of the Command
Panel.

Compound objects serve special purposes in the modeling tool bag of tricks.
Besides the fact that they require more than one object to complete their
task, the end results of compound objects are usually models that would
be very difficult to create with standard mesh-editing tools. Table 4.4
lists the compound objects and their uses.
Table 4.4: COMPOUND OBJECTS AND
THEIR USES
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Compound Object
| Use
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Morph
| Used to create morph animation between
differently shaped objects. The objects must have the same number
of vertices and must be either patch or mesh objects.
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Scatter
| Takes one model (like a tree) and spreads
it out over the area of another model (like a patch) to generate multiple
copies of the original model in random or precise configurations.
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Conform
| Like Scatter, Conform requires an original
object and another object. The first object is forced to conform to
the shape of the second.
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Connect
| Used to bridge openings (holes) in two
separate models, such as an arm model to a shoulder and upper torso.
Very nice.
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ShapeMerge
| This object is great. You use a spline
to cut a shape onto a solid object.
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Boolean
| Among the most well-known compound objects.
Boolean takes two solid objects and combines, excludes, or cuts out
their overlapping volumes.
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Terrain
| Takes splines that are at varying Z heights
and spans geometry across them to form terrain.
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Loft
| Allows you to use splines as cross sections
along a path to generate geometry.
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| TIP The space warp version
of Conform is easier to use than the Conform compound object.
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Understanding
Compound Objects
The technical concept behind a compound object is, of course, the use
of two or more pieces of geometry to create a new object. Beyond that,
what are some of the possible uses of the models themselves? Lets
look at a couple of specific examples of using compound objects.
Compound Objects as Problem Solvers
Compound objects are problem solvers because, by their nature, the types
of geometry that these tools create can often be used to solve tough modeling
issues. For example, if you need geometry that has a very stretched, taut-skin
look, you can use the Connect compound object to achieve the effect. Lets
take a look.
- 1. Open the file Connect.max on the
CD (its shown in Figure 4.8). You will see objects that you will
use with the Connect compound object to span geometry between. Notice
some of the characteristics of these models. They have open
areas or deleted faces. In some way or another, these objects have holes
in them.
FIGURE
4.8 Open objects to be Connected
- 2. Select either object.
- 3. Go to Create Ø
Geometry Ø Compound Objects and click
the Connect button.
| 4. Click the Pick Shape
button.
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- 5. Click the other object.
You will see that new geometry has been created and spans the holes in
each of the objects (as seen in Figure 4.9).
FIGURE
4.9 The new geometry of the connected objects
To experiment further, adjust the Tension and Segment settings to see
how increasing or decreasing the complexity of the compound objects
settings controls its appearance.
Using this method has saved the time it would have taken to model a sinewy-looking
piece of geometry. Additionally, you still have the ability to change
the operands and even animate them at the sub-object level. (Theres
more detail on Connect later in this chapter.)
Compound Objects as Time Savers
A good example of saving time with a compound object uses the ShapeMerge
object.
In this example, we will be accomplishing two tasks at once. The first
task, in our project, will be to model a door opening in the side of an
airplane. The second task will be to model the door that goes in that
opening. We can complete both of these tasks by using ShapeMerge.
- 1. Open the file called fuselage.max
from the CD. In this scene, we have two objects: a cylinder and a four-sided
shape (see Figure 4.10).
- 2. Select the fuselage object and go to Create Ø
Geometry Ø Compound Objects Ø
ShapeMerge.
- 3. When the menu activates, choose the Pick
Operand button. Although it may appear as though nothing happened,
if you look closely at the fuselage object, you will see that the shape
has been projected onto the geometry.
FIGURE
4.10 Well add doors to this fuselage.
- 4. Choose Face from the sub-mesh output
settings.

- 5. Go to the Modify tab and add an Edit Mesh modifier.
- 6. Go to the Polygon sub-object level and detach
the door faces.
- 7. Select the fuselage object and collapse it to
an editable mesh.
- 8. Select the door, go to the Polygon sub-object
level, and bevel the polygons.
With those examples in mind, lets take a closer look at compound
objects
© 2000, Frol (selection,
edition, publication)
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