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Mastering
3D Studio MAX R3 |
Animating an Object
Lets animate a box that we will also use later to demonstrate different
types of animations.
- 1. Reset MAX (File Ø
Reset).
- 2. In the Perspective viewport, drag out a box on
the left side of the viewport.
- 3. Give the box three segments each in height, length
and width.
- 4. Turn on the Animate button.
- 5. Use the Time Slider to go to frame 100.
- 6. Move the box to the left side of the viewport.
(Zoom out if you need to.)
- 7. Turn off the Animate button.
- 8. Play the animation.
- 9. Save the file as anim_box.max
for use later.
MAX created a starting keyframe at frame 0 and an ending keyframe at
frame 100. You can see the two gray circles representing the keyframes
in the Track Bar, the bar just under the time slider.
If you select the box, go to the Display tab Ø
Display Properties, and check Trajectory, the boxs trajectory is
drawn in the viewport (see Figure 6.3).
FIGURE
6.3 Trajectory of an animated box
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| WARNING Always remember
to turn off the Animate button when you are done animating something.
Every change you make with the Animate button on is animated.
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Exploring
The Track View
The information of a MAX file is divided into separate areas called tracks,
which track the value of each parameter, setting, or transform over the
length of the animation. Think of the Track View (shown in Figure 6.4)
as the office manager of your current MAX file. It organizes all the tracks
into a system in which you can access almost everything you might need
to know about your scene. You can add or delete keyframes, edit timing
and transitions, or change animation controllers. You can see all the
animatable parameters of an object, its transforms, and its hierarchical
linkages.
FIGURE
6.4 The Track View
The Track View Toolbar
The Track View has its own toolbar, with similarities to the Main Toolbar.
Table 6.4 describes some of the key commands on this toolbar.
Table 6.4: KEY COMMANDS ON THE
TRACK VIEW TOOLBAR
Tool
| Description
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Filters
| Filters what types of tracks are shown
or hidden in Track View; often used to show only animated tracks.
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Assign Controller
| Available here and in the Motion tab;
allows change of animation controller (more details later in this
chapter).
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Parameter Curve Out-of-Range Types
| Tells MAX whether and how to repeat this
animation track (explained in Chapter 7)
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Viewing modes
| Choose from among five Track View modes
(see next section)
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Add Visibility Track
| Adds track determining overall transparency
of an object
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Delete Key
| Deletes selected keys
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Move Key
| Allows moving of keys; also used to get
out of other tools (such as Add Key).
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Add Key
| Adds a key at the next time and track
selected
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Properties
| Brings up Key Info dialog box
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Track View Modes
There are five modes of the Track View that change the display of the
toolbar and edit window (these are labeled in Figure 6.5). Generally,
you will be editing in either Edit Keys or Function Curves mode, so we
will look at those two in more detail.
FIGURE
6.5 Track View modes
Edit Keys Mode In Edit Keys mode, you can directly access the
keys youve created, create more keys, move them around, and change
the tangents between them. We will discuss how to do this in Chapter 7.
Function Curves Mode Function Curves mode shows you a graph of
the track, with the values of the keys and the tangents in between.
The reason the type of timing transition between keys is called a tangent
is because it refers to the tangent of the function curve going into and
out of the key. Highlight the position track of your animated box and
switch to function curves mode. The X, Y, and Z positions display as lines
on a graph, as seen in Figure 6.6 (on screen, theyre red, green
and blue, respectively). These curves show the value of the X, Y, or Z
position vs. time in frames. For position keys, they are very similar
to a trajectory. You will learn how to use these curves in Chapter 7.
Switch back to edit keys mode for now.
FIGURE
6.6 X, Y, and Z function curves of our animated
box
The Track View Hierarchy
In the Track View hierarchy, the left pane of the Track View window,
you can see everything in your scene. Table 6.5 shows how the different
types of tracks are indicated by icon in the hierarchy. Click a plus sign
in front of a track to reveal more levels within that track.
Table 6.5: TRACK VIEW HIERARCHY
ICONS
Icon
| Meaning
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Earth symbol
| World track (Scene)
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Green cone
| Audio track
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Lavender cylinder
| Generic track
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Blue sphere
| Material track
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Yellow cube
| Object track
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Green triangle
| Controller track (animatable)
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Examining an Objects Track View
Lets look at the Track View of the animated box weve made.
- 1. Open your animated box file (anim_box.max).
- 2. Click the Track View button to open the Track
View.
- 3. Click the plus sign in front of the word Objects
in the Track View hierarchy to open it up.
- 4. You can now see the object icon for the box.
Open the Box01 track (click the plus sign in front of it).
- 5. You can now see Transform track and the Object
(Box) track. Open this Transform track to see the tracks for Position,
Rotation, and Scale. Your Track View hierarchy should look like Figure
6.7.
FIGURE
6.7 Hierarchy of the anmated box
Just to the right of the Position, Rotation, and Scale tracks, you can
see the current transforms of the box. Rotation is 0 around all axes,
scale is 100% in all axes, and position doesnt show a numerical
value. This is because the position transform is animated over time, and
the values are held in the position keys. If you open the Object (Box)
track, you can see tracks for all the animatable parameters of the box.
© 2000, Frol (selection,
edition, publication)
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