|
Mastering
3D Studio MAX R3 |
If you click a choice in the right column of the browser, youll
see it appear in the sample window in the top left. If the Material/Map
Browser isnt already open, open it and make sure you are browsing
from the Material Library. Click the material named Gray Plastic; its
preview shows up in the sample area and the name of the material appears
at the top of the Browser (as in Figure 8.7). You will notice that the
material type appears in parentheses after the name.
FIGURE
8.7 Selecting a gray plastic material
Go to the text box above the sample and type the letter A; the
Material Library list now jumps to the top of the alphabetical list. If
you double-click the name of a material in the list, that material appears
in the current sample slot in the Material Editor. This works the same
for any of the choices in the Browse From area.
Go through each category in the Browse From list, looking at the bottom-left
of the Browser (called the File area) when you click each one. Notice
how the options change based on where youre browsing. When Material
Library is selected, you have options for opening, merging, and saving
a material library; with any other selected (except New), you get only
the Save As option.

The toolbar that runs across the top of the browser is used for viewing
options for the selected list and also for keeping track of the Material
Libraries. Table 8.4 describes each of these tools.

Table 8.4: The Material/Map Browser Toolbar
Tool
| Use
|
View List
| Displays the maps and material in a list
format; materials are displayed as blue, maps as green.
|
View List+Icons
| Same as View List, with a small icon to
show the materials and maps
|
View Small Icons
| Displays materials and maps as small icons.
If you hover your cursor over a sample, its name will appear as a
tooltip.
|
View Large Icons
| Displays materials and maps as large icons
|
Update Scene Materials from Library
| Updates the materials in your scene with
the materials in your library
|
Reset Map Material to Default
| Returns the selected map or material from
the Browser display to its default. It does not delete the material
and map from the library on your disk.
|
Clear Material Library
| Removes materials and maps from the library
display only
|
Another area that helps control what you see is the Show section, immediately
beneath Browse From. This area provides the option to see Materials or
Maps or both. If Root Only is checked, then you see only the top level
of each material or map; if its unchecked you see the whole hierarchy
of the material. This reveals the hierarchical structure of nested materials
and maps that can be contained within each top-level material. The By
Object option is only available when you are browsing from Scene or Selected.
By Object lists the materials applied to each object in your Scene, or
all the objects with the Selected material applieda very useful
way to check what material is applied to a particular object in your scene.

The last area in the Material/Map Browser, Map Types, is only active
when you Browse maps from the New option. Map Types lists all the available
types of maps; these categories are discussed later in this chapter.
The Material/Map Navigator
The Material/Map Navigator (shown in Figure 8.8) is another tool that
will help you view and travel through the hierarchy of a selected material.The
term hierarchy simply means the placement of a map and or
material within the Navigator. Even the simpliest of materials has a hierarchy
to it. For example, if we place a bitmap type of map in the Diffuse channel
of a Standard material type, were working within that materials
hierarchy. The bitmap would be below the Standard material in the Navigator.
FIGURE
8.8 The Material/Map Navigator
The Navigator is located at the end of the horizontal toolbar in the
Material Editor. Whats nice is that, as you select an area in the
Navigator, the Sample Slot in the Editor will correspond to that selection.
The Navigator is so very useful when you are dealing with complex materials,
and its a must when you are dealing with a Multi/Sub-Object material.
The tool set in the Navigator is identical to the first four tools found
in the Browser and described in Table 8.4: View List, View List+Icons,
View Small Icons, and View Large Icons.
|
| TIP The Material/Map Navigator
is your best friend in the Material Editor! Efficient use of the Navigator
will improve your productivity in the Material Editor.
|
Understanding Common Material
Types
Earlier in this chapter, we briefly discussed the difference between
materials and maps (in the sidebar Wallpaper 101). We are
going to talk more about a couple of specific types of materials. There
are ten different types of materials inside the Material Editor, accessed
through the Material/Map Browser. The most common way to bring up the
Browser is by clicking the Material Type button, beneath the sample slots
and row of tools and to the right of the Material Name drop-down list.
Clicking the Type button (which begins by showing the Standard material
type) launches the Material/Map Browser and lists all the available material
types:
- Blend
- Composite
- Double Sided
- Matte/Shadow
- Morpher
- Multi/Sub-Object
- Raytrace
- Shellac
- Standard
- Top/Bottom
We will look at the most common types of Materials: Standard, Multi/Sub-Object,
and Blend. If you can get the basics down for these three types of materials,
you will be well on your way to mastering the Material Editor.
Standard Materials
The Standard material type is by far the most commonly used material
type. All of the default sample slots in the Material Editor are Standard,
the type that gives you the most flexibility. Many of the other types
of materials have a Standard material in them. If you master only one
material type, let it be the Standard type.
© 2000, Frol (selection,
edition, publication)
|