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 |  | Mastering 
 3D Studio MAX R3 |   
 
 
  
 Preview RenderingYou will want to see renders of your animations during the work process 
 without waiting for full renders. One option is to choose Make a Preview 
 from the Rendering menu. This uses the viewport renderer for every frame 
 to quickly create a preview file for real time playback, but this means 
 that only the viewport Rendering Levels are available in the drop-down 
 list (shown in Figure 11.9).    FIGURE 
 11.9  Rendering levels in the Make Preview dialog 
 box
 The rest of the Make Preview dialog box is fairly straightforward. Image 
 Size allows you to set what percentage of the current render resolution 
 setting you want to render for your preview. You can also filter types 
 of objects for the render to further speed rendering. If you accept default 
 AVI output, the preview will be opened in the Windows Media Player and 
 played as soon as the preview is complete. MAX automatically names this 
 preview _scene.avi. You can rename the file by choosing 
 Rename Preview from the Rendering menu. If you choose Custom File Type 
 output, clicking Create brings up a dialog box to choose the file type 
 and name the file. Choosing Your Render SettingsRendering is more than just producing an output from a scene file; it 
 is the final bit of control you have before all the information of your 
 scene is committed to an arrangement of pixel colors. It is like having 
 the film of your movie developed. Think of rendering as the presentation 
 and packaging of your project. You wouldnt take a special gift that 
 youve spent a long time selecting and wrap it in newspaper; you 
 wouldnt wear a dirty T-shirt and jeans to an important job interview. 
 Put some care into the rendering of your animation.  
  
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 |   | NOTE The renderer 
 is the last stop in the MAX dataflow. |  To give your rendering the best presentation, you have to know what effect 
 the various settings have on the end product. In this section we will 
 cover all the settings in the MAX Render dialog box, but lets start 
 with the options at the very bottom, the ones youll always see even 
 when the rollouts are closed.  Viewport Viewport gives you a drop-down list of the four views of your scene, 
 with the active viewport as default; here you select which view to render. 
 A viewing option has to be in a viewport to be rendered; you cant 
 render a camera that is not given a camera viewport, for example.  
 
  
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 |   | WARNING Its 
 a good idea to always check the Viewport setting, just in case. Waiting 
 several hours for the render of the wrong view can be demoralizing. |  Production and Draft The other choice available in this area of the Render dialog box is the 
 Production or Draft radio buttons, which allow you to assign two different 
 sets of settings. You can switch back and forth between the two sets without 
 having to change each setting individually; unlike most exclusive 
 radio buttons, simply make your selections for Production while the Production 
 radio button is active and those for Draft with Draft active. MAX remembers 
 both set-ups. As we learned in Chapter 3, the Quick Render button on the 
 main toolbar also has a flyout for Production or Draft rendering settings. 
  Before your final render, the main reason you will be in the Render dialog 
 box is to set up test renderings. During this stage of the process you 
 may be concerned with resolution and anti-aliasing filters, and you may 
 be experimenting with many different settings. Or you may be checking 
 animation and not want to render time-consuming things like atmospherics. 
 Whatever your needs for test rendering, you would make these settings 
 on the Draft side. When it comes to the final render, you may be more 
 concerned with pixel size or motion blur, and you will probably want to 
 lock down the settings you discovered in the iterative phase. 
 You would make these settings on the Production side. 
  
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 |   | TIP Use the 
 Production render settings for high-res final work and the Draft render 
 settings for low-res test rendering and experimentation. |  Another option for using the Production and Draft setting is if you are 
 using a plug-in renderer. In Customize Ø 
 Preferences Ø Rendering, you can assign 
 an available renderer to the Draft or Production side. Then in the Render 
 dialog box, you can use the Copy Render Params button (the double-headed 
 arrow next to the radio buttons) to copy the settings from one set to 
 another. You could then switch between your two renderers, while using 
 the same settings, by using the radio button. 
  
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 |   | WARNING Be careful 
 that you dont accidentally copy the Draft settings into 
 the Production settings (or vice versa) when only using one renderer. |  Common Parameters 
 RolloutWithin the scrollable main body of the Render dialog box, we have two 
 rollouts: the Common Parameters rollout (Figure 11.10) and the MAX 
 Default Scanline A-Buffer rollout, which we will call the Scanline 
 Renderer rollout. Lets start with the parameters held in common 
 with all renderers.    FIGURE 
 11.10  Common Parameters rollout of the Render 
 dialog box
 Time Output The Time Output section is fairly self-explanatory. Simply put, what 
 time would you like to render? One frame? Frames 3144? The whole 
 project or just the active time segment? You can also pick out specific 
 frames separated by commas, if theyre not sequential, or by a hyphen 
 to define endpoints of a range of frames.  Two additional options are rendering with Every Nth Frame or File Number 
 Base, which are available when rendering a time range. Every Nth Frame 
 allows you to skip frames in a sequence. For example, if you are rendering 
 frames 0 to 10 and you render every 2 frames, you will render frames 0, 
 2, 4, 6, 8, and 10. This is useful for doing quick check renders and special 
 batch renders. 
  
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 |   | TIP If you are 
 rendering one scene on multiple machines that are not set up for network 
 rendering, try staggering the starting frame and rendering with Nth 
 frame set to the number of machines. For example, with 4 machines 
 rendering 900 frames, render every 4th frame on each one: frame 0 
 to 900 on one, 1 to 900 on the next, 2 to 900 on the third, and 3 
 to 900 on the last. This will ensure that the client can see the entire 
 sequence, even if one of the machines fails and every fourth frame 
 is being dropped. |  File Number Base is for rendering a series of single frames with the 
 filename numbers offset by a given number. For example, if you want to 
 render frames 0100, but need the filename numbers to start at frame 
 15 (to edit with another 15-frame trailer, perhaps), set the File Number 
 Base to 15. When frame 0000 is rendered, it will be named 0015.  
  
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 |   | TIP You can 
 also use File Number Base to render something in reverse. If you have 
 100 frames you need rendered backwards, set File Number Base to 100. 
 Your sequential files will be reversed in order. |  
 
 © 2000, Frol (selection, 
 edition, publication) 
 
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