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Mastering
3D Studio MAX R3 |
Preview Rendering
You will want to see renders of your animations during the work process
without waiting for full renders. One option is to choose Make a Preview
from the Rendering menu. This uses the viewport renderer for every frame
to quickly create a preview file for real time playback, but this means
that only the viewport Rendering Levels are available in the drop-down
list (shown in Figure 11.9).
FIGURE
11.9 Rendering levels in the Make Preview dialog
box
The rest of the Make Preview dialog box is fairly straightforward. Image
Size allows you to set what percentage of the current render resolution
setting you want to render for your preview. You can also filter types
of objects for the render to further speed rendering. If you accept default
AVI output, the preview will be opened in the Windows Media Player and
played as soon as the preview is complete. MAX automatically names this
preview _scene.avi. You can rename the file by choosing
Rename Preview from the Rendering menu. If you choose Custom File Type
output, clicking Create brings up a dialog box to choose the file type
and name the file.
Choosing Your Render Settings
Rendering is more than just producing an output from a scene file; it
is the final bit of control you have before all the information of your
scene is committed to an arrangement of pixel colors. It is like having
the film of your movie developed. Think of rendering as the presentation
and packaging of your project. You wouldnt take a special gift that
youve spent a long time selecting and wrap it in newspaper; you
wouldnt wear a dirty T-shirt and jeans to an important job interview.
Put some care into the rendering of your animation.
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| NOTE The renderer
is the last stop in the MAX dataflow.
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To give your rendering the best presentation, you have to know what effect
the various settings have on the end product. In this section we will
cover all the settings in the MAX Render dialog box, but lets start
with the options at the very bottom, the ones youll always see even
when the rollouts are closed.
Viewport
Viewport gives you a drop-down list of the four views of your scene,
with the active viewport as default; here you select which view to render.
A viewing option has to be in a viewport to be rendered; you cant
render a camera that is not given a camera viewport, for example.

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| WARNING Its
a good idea to always check the Viewport setting, just in case. Waiting
several hours for the render of the wrong view can be demoralizing.
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Production and Draft
The other choice available in this area of the Render dialog box is the
Production or Draft radio buttons, which allow you to assign two different
sets of settings. You can switch back and forth between the two sets without
having to change each setting individually; unlike most exclusive
radio buttons, simply make your selections for Production while the Production
radio button is active and those for Draft with Draft active. MAX remembers
both set-ups. As we learned in Chapter 3, the Quick Render button on the
main toolbar also has a flyout for Production or Draft rendering settings.
Before your final render, the main reason you will be in the Render dialog
box is to set up test renderings. During this stage of the process you
may be concerned with resolution and anti-aliasing filters, and you may
be experimenting with many different settings. Or you may be checking
animation and not want to render time-consuming things like atmospherics.
Whatever your needs for test rendering, you would make these settings
on the Draft side. When it comes to the final render, you may be more
concerned with pixel size or motion blur, and you will probably want to
lock down the settings you discovered in the iterative phase.
You would make these settings on the Production side.
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| TIP Use the
Production render settings for high-res final work and the Draft render
settings for low-res test rendering and experimentation.
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Another option for using the Production and Draft setting is if you are
using a plug-in renderer. In Customize Ø
Preferences Ø Rendering, you can assign
an available renderer to the Draft or Production side. Then in the Render
dialog box, you can use the Copy Render Params button (the double-headed
arrow next to the radio buttons) to copy the settings from one set to
another. You could then switch between your two renderers, while using
the same settings, by using the radio button.
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| WARNING Be careful
that you dont accidentally copy the Draft settings into
the Production settings (or vice versa) when only using one renderer.
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Common Parameters
Rollout
Within the scrollable main body of the Render dialog box, we have two
rollouts: the Common Parameters rollout (Figure 11.10) and the MAX
Default Scanline A-Buffer rollout, which we will call the Scanline
Renderer rollout. Lets start with the parameters held in common
with all renderers.
FIGURE
11.10 Common Parameters rollout of the Render
dialog box
Time Output
The Time Output section is fairly self-explanatory. Simply put, what
time would you like to render? One frame? Frames 3144? The whole
project or just the active time segment? You can also pick out specific
frames separated by commas, if theyre not sequential, or by a hyphen
to define endpoints of a range of frames.
Two additional options are rendering with Every Nth Frame or File Number
Base, which are available when rendering a time range. Every Nth Frame
allows you to skip frames in a sequence. For example, if you are rendering
frames 0 to 10 and you render every 2 frames, you will render frames 0,
2, 4, 6, 8, and 10. This is useful for doing quick check renders and special
batch renders.
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| TIP If you are
rendering one scene on multiple machines that are not set up for network
rendering, try staggering the starting frame and rendering with Nth
frame set to the number of machines. For example, with 4 machines
rendering 900 frames, render every 4th frame on each one: frame 0
to 900 on one, 1 to 900 on the next, 2 to 900 on the third, and 3
to 900 on the last. This will ensure that the client can see the entire
sequence, even if one of the machines fails and every fourth frame
is being dropped.
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File Number Base is for rendering a series of single frames with the
filename numbers offset by a given number. For example, if you want to
render frames 0100, but need the filename numbers to start at frame
15 (to edit with another 15-frame trailer, perhaps), set the File Number
Base to 15. When frame 0000 is rendered, it will be named 0015.
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| TIP You can
also use File Number Base to render something in reverse. If you have
100 frames you need rendered backwards, set File Number Base to 100.
Your sequential files will be reversed in order.
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© 2000, Frol (selection,
edition, publication)
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