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Mastering
3D Studio MAX R3 |
The final settings in the Render Output section are the three check boxes
at the bottom. Virtual Frame Buffer renders the frame to the VFB as well
as to your saved file. (If it is unchecked, you will have to open the
file with File Ø View File to see
your file.) Uncheck Virtual Frame Buffer for rendering long animations.
Rendering frames takes longer with VFB checked; the time saved per frame
may be negligible, but over hundreds of frames it can add up.
We will cover the Net Render check box in detail in the Network
Rendering section later in this chapter.
Skip Existing Images will skip images in your sequence that have already
been rendered. In the Time Output section above, we discussed breaking
up a rendering using the Nth frame technique in case one of the renders
failed. If one did, in fact, fail, you would be missing a quarter of your
frames. To quickly render just the missing frames, use the Skip Existing
Frames feature. MAX will look for breaks in the numerical sequence and
render the missing file.
Video Compression
If you choose an AVI or QuickTime movie file and click the Save button,
you will bring up the Compression Settings dialog box. This gives you
options for compressing your video to a more compact file size for storage,
but more importantly, for better playback on various computers.

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| TIP If your
output is going to be used in a compositing program to create special
visual effects, and you have space on your hard drive, use Animation
compression or even None. Compression can lead to artifacts when altering
the pixels for the effect, and you will be compressing again after
your compositing work.
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Video is compressed both spatially (as a still image file is compressed)
and temporally, between frames. You need to know what you intend to do
with your output in order to estimate the data rate that will be available
for playback. For instance, for a 4X CD, your data rate needs to be limited
to 350KB/sec. But if you want your video to play back well on a 56Kb modem,
your data rate needs to be limited to about 3.5KB/sec. (With data rates,
especially as given for internet connections, keep in mind that that these
are often given in bitssmall bso you need
to divide by 8 to get it in bytescapital B. Also
keep in mind that you need to use a figure that is about half of the theoretical
data rate.) The first step in finding out your compression needs is to
figure out the uncompressed data rate of your file with this formula:
(resolution of movie) x (bit depth of file in bytes) x (frame rate)
= uncompressed data rate
For example, an uncompressed 320 x 240 file that is 24 bits/pixel and
30 frames/ sec is feeding data to the processor at a rate of 320 x 240
pixels/frame, times 3 bytes/ pixel, times 30 frames/sec, or about 7 MB/sec.
From your uncompressed data rate, you can figure out the compression
ratio you need, based on your playback needs. Use this to determine the
compression codec and the quality and keyframe settings required to bring
your file down to the size you need. (A keyframe for a codec means how
many frames you are compressing temporally.) You may need to play with
the settings on small pieces of video to see what kind of compression
ratio youre getting (by comparing the file size with and without
compression). With Sorensen compression for QuickTime, you have the option
to set a data rate limit instead. As with any kind of compression, a loss
in quality is the price you pay for smaller file size, but keep in mind
that if your file is too big for the playback data rate, your video will
skip frames as it plays; it will kind of chunk along. This
doesnt exactly make for a high-quality experience, either. Figure
11.12 lists the video compression codecs available within MAX, if you
have QuickTime installed.
FIGURE
11.12 Available compressors for QuickTime (left)
and AVI (right)
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| TIP If you are
making video for the Web, it is probably worth the investment to get
Media Cleaner Pro, which has many more settings for controlling how
compression is performed.
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Scanline
Renderer Rollout
You have to scroll down the Render dialog box to get to the second rollout
(see Figure 11.13). This rollout is for settings specific to the renderer.
If you use a plug-in renderer, this rollout will have different parameters.
We will cover the settings for MAXs default scanline renderer, as
shown below. As we mentioned earlier, this renderer has been completely
rebuilt for MAX R3, with significant improvements.
Options
The four check boxes in the Options section are self-explanatory. The
first three allow you to turn on and off the rendering of Mapping, Shadows,
and Auto Reflect/Refract and Mirrors. Force Wireframe will render everything
in the scene in wireframe, with a wire thickness specified in pixels.
FIGURE
11.13 MAX Default Scanline renderer rollout
Anti-Aliasing
MAXs rendering has gotten a bad rap in the past from people who
have only seen renders at its default settings. Unlike some 3D programs,
MAX ships without all its bells and whistles turned on, so that beginning
users can have fast rendering available without knowing about advanced
settings. (Supersampling has to be turned on, for example.) The addition
of new anti-aliasing filters to MAX R3 significantly improves the range
of rendering qualities and styles available. Different anti-aliasing filters
will create a completely different look and feel to your rendering. Study
these filters carefully; experiment with them. This is an important tool
for polishing your rendering by getting the exact look you are after.
Table 11.3 describes the use of each filter.
Table 11.3: ATTRIBUTES OF THE ANTI-ALIASING
FILTERS
Filter
| Use
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Area
| General sharpen or blur, with a variable-size
filter area; was the original MAX anti-aliasing filter.
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Blackman
| Sharpen image without edge enhancement,
with a 25-pixel filter area
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Blend
| Blur with very subtle edge control by
blending blurring and sharpening filters at a specified ratio, with
a variable-size filter area; can create effects, equivalent to Vaseline
on a camera lens, used in film.
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Catmull Rom
| Edge enhancement for creating super crisp
edges, with a 25-pixel filter area
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Cook Variable
| General purpose sharpen or blur, with
variable size filter area; Filter Size set above 2.5 blurs.
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Cubic
| Cubic spline blurring, with
a 25-pixel filter area
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Mitchell-Netravali
| Uses parameters of blur and ringing to
compute anti-aliasing; good for metal reflectivity; decrease blur
and increase ringing to bring out detail.
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Plate Match/Max R2
| Matches camera-mapped, screen-mapped,
or matte\shadow material to background image, with a variable size
filter area; seamlessly anti-aliases objects directly onto backplate.
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Quadratic
| Quadratic spline blurring,
with a 9-pixel filter area
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Sharp Quadratic
| Quadratic spline sharpening,
with a 9-pixel filter area
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Soften
| Gaussian blur, with a variable size filter
area
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Video
| Blurring slightly for videotape (NTSC
or PAL), with a 25-pixel filter area; the effect is not very noticeable
when you render, but makes a huge difference when output to video.
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The Anti-Aliasing check box turns the anti-aliasing filter on or off.
The Filter Maps check box turns the filtering of maps on or off. You would
uncheck these to speed up rendering for test renders.
© 2000, Frol (selection,
edition, publication)
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