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Going Interactive
The fountain fill has benefited from the move to interactive tools as
much or more than any other feature in DRAW. The steps we outlined above
for creating custom fountain fills arent necessarily complicated,
but they are unwieldy, what with all those trips to drop-down menus, dialogs,
and subdialogs.
With the Interactive Fill tool, all of the controls are on the property
bar, and instead of working in a little preview window, you manipulate
the actual object on screen. The following images show how quickly you
can turn a plain rectangle into a credible sunset.
This first graphic is your starting pointa rectangle with a default
fountain fill of black on the left and white on the right. We used some
mountains from Corels clipart library, just so we could have the
sun setting behind something.

As soon as you select the rectangle and choose the Interactive Fill tool,
the rectangle sprouts special control handles.

By simply grabbing the handles and moving them, you can change the angle
of the fountain fill. You move the start handle up from the bottom, as
most of the lower half of the rectangle is covered by the mountains.

Changing the start and end colors and adding midpoint colors is the easiest
of all: you simply drag and drop colors from the on-screen palette. You
can drop colors on the start or end control points, or anywhere along
the line. You drag yellow to the lower control handle and pink to the
top handle. Then you deselect and admire your work.

The Last
Word on Fountain Fills
Here is our parting thought concerning fountain fills: when in doubt,
dont use them! If you are undecided about whether the use
of a fountain fill will add any value to your drawing, then it probably
wont. And it might very well detract.
In fact, if you output your final work on a 300dpi printer or reproduce
your work on a photocopy machine, never use fountain fills with
a high Steps value. Your laser printer or the down-the-street copy machine
simply cant handle the density of the dot patterns, and you will
look like an amateur designer who tried for too much. The only fountain
fills you should attempt in this case are ones with low Steps values,
designed to have blunt transitions, or ones with very coarse dot patterns.
The 600dpi laser printers can produce credible results, provided you keep
the From and To colors close togetherfor instance, from 15 to 45%.
If you expect to use fountain fills regularly for projects destined for
film, read the discussions about setting PostScript halftone screens in
Chapters 26 and 30.
When desktop publishing first struck it big, you could spot an amateur
job from across the building: it had large Helvetica type inside a rounded
rectangle with a gray background. Today, the dead giveaway of a bush-league
electronic illustration is the misplaced fountain fill. If you want to
help rescue the community of electronic designers from this collective
notoriety, approach fountain fills with caution and restraint.
Applying Complex Fills
The next four fill toolsthe ones that produce patternsconstitute
the frills. In fact, these patterns often go largely unused, even by very
talented and skilled DRAW users. Pattern fills are like Web page backgroundsthey
tile across and down to fill the entire object. Here is a brief run-through
of the four tools that produce patterns for your objects.
Two-Color
Patterns
Three types of pattern fills are readily available from the property
bar once you select the Interactive Fill tool. They are also combined
in a single Pattern dialog, available from the third icon on the Fill
flyout. The two-color fills include several dozen bitmap patterns that
can be quickly applied to selected objects. Try this:
- 1. Create a closed object and make sure it is selected.
- 2. Select the Interactive Fill tool, then Pattern
Fill in the drop-down list on the property bar.

Youll feel at once as if youre inside a Gateway Computer
advertisement (the ones with the cows and the big black spots). We wish
for Corel to change the default pattern, as it doesnt exactly put
the prettiest face on pattern fills. Be that as it may, the graphic above
shows the effect of choosing patterns and the controls that DRAW offers.
Experiment with all four handles that appear in the graphic:
- The one at bottom-left moves the center of
the pattern.
- The white square on top sizes the pattern
vertically and is also where you drop a color to change the background.
- The dark square on the right side sizes the
pattern horizontally and controls the foreground color.
- The round button at the top-right sizes the
pattern proportionally.
Most of the controls on the property bar are all obvious and intuitive,
starting with the drop-down list, from which you choose the type of fill,
to the three types of patterns available and the choices available in
the current pattern, colors, and sizes:
- Transform Fill with Object Determines whether the pattern
sizes when the object is sized. The default is No, meaning that the
pattern stays the same size and the object acts like a window to the
pattern: open the window wide, see more of the pattern; close it, see
less.
- Select Pattern We dont know why this isnt called
Create Pattern, because thats what it does. With it, you can turn
on-screen objects into a pattern.
- Tiling This governs how the pattern repeats. If you want to
control the tiling of the pattern in more detail, you will want to work
the controls in the dialog, available by clicking the far-left icon
on the property bar.
Creating Your Own Patterns
If you cant find the pattern you want, you can always make
your own. Any objects you create, paste, or import into DRAW can
be turned into two-color bitmap patterns with the Tools Ø
Create Ø Pattern command, or
from the Select Pattern button on the property bar. Drag a marquee
around the area, and DRAW will create a pattern from your objects
and put it in the pattern preview box.
You can also create your own pattern from scratch with DRAWs
built-in Pattern Editor, operating at the pixel level. Click Create
from within the Pattern Fill dialog.
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