Keyboard Constraints
As you would expect, Ctrl and Shift provide several quick ways to constrain
envelopes. Ctrl forces equivalent action on the side opposite to the one
you are shaping, Shift forces symmetrical action, and the two together
make all sides act in concert. Figure 13.7 illustrates this.
FIGURE
13.7 The various effects of Ctrl and Shift on
envelopes
Envelopes
and Text
Return to Chapter 10 for a complete discussion and tutorial on applying
envelopes to paragraph text. If you have already worked through that section,
the discussion here is meant to drive the point home: enveloping paragraph
text works the same as enveloping artistic text or any other object. But
you are not actually modifying the forms of the letters; you are modifying
the frame in which the text flows.
When you select a frame of paragraph text, the only mapping mode available
is Text. You can use any of the techniques already described (the four
envelope editing modes and Add Preset). However, you cant apply
more than one envelope to paragraph text, as you can to other objects.
If you apply a new envelope, it replaces the old one, rather than compounding
the effect of the first one.
Step by Step: Using Envelope
to Create a Reflection
Regular readers of Mastering CorelDRAW will recognize Figure 13.8 from
previous editions. While we regularly rotate the artwork we use for tutorials,
we are bringing this one back for a curtain call because of its creative
use of Envelope. This exercise will take you through its creation; to
follow along, youll need to download Evening Sky.cdr
from the Sybex Web site.
FIGURE
13.8 Follow these steps to produce a credible
reflection in the water.
While this drawing isnt trying to be completely lifelike (after
all, there are letters in the sky and a bird is flying through one of
them), it would certainly look a bit more realistic if the buildings created
some reflection on the water. The setting sun has reflections; the buildings
should, too. Here goes:
- 1. Select the buildings and perform a flop-and-dupe
to create a mirrored copy below. Make the copy about 75 percent of the
size of the original. (You can approximate by eye, or use the property
bars Scale Factor.)
- 2. Zoom in on both sets, as shown here.

If this were a small pond on a very still night, you might accept that
the reflection could be this perfect. But to be more credible, it needs
to shimmer on the water. You need to warp it a bit, and as youve
seen from this chapter, DRAWspeak for warp is Envelope.
- 3. Switch to Wireframe view (its often easier
to see and manipulate objects when you dont have to look through
their fill patterns and those of the objects behind them).
- 4. With the reflected buildings selected, switch
to the Interactive Envelope tool.
- 5. Select the unconstrained mode and the Horizontal
mapping mode.
- 6. Marquee-select the top-left node and the one
below it.
- 7. Press the plus key twice, so you have eight nodes
running up and down the leftedge.

- 8. Check the View menu and make sure that all snaps
are turned off.
- 9. Click inside the graphic to deselect the nodes
(this is not required, but it might be easier to work around the nodes
when they are not selected).
- 10. Click on the path between the top two nodes
and drag it to the right, toward the inside of the reflection.

When you release the mouse, the object will distort. Dont be alarmed,
theres nothing wrong with your set; no need to adjust your horizontal
or vertical.
- 11. Click on the next path and drag it to the left.
- 12. Click on the next path and drag it to the right.
- 13. Continue this until you reach the bottom of
the row of nodes.

We want you to notice two things about this procession. First, we did
not try to stretch each path equally. The physics controlling water reflections
are not for us mortals to fathom, and virtually any type of distortion
will look credible. Second, the image distorted as soon as you began tugging
on the nodesquite a departure from the old roll-up days.
To repeat this process on the right side of the image, perform the same
steps as above, except start by marquee-selecting the lower and middle
nodes, instead of the upper and middle ones.

The final image, shown in Figure 13.9, was taken in Enhanced viewing
mode, not Wireframe, and with the reflection filled with a dark gray tint.
FIGURE
13.9 Thanks to Envelope, this reflection warps
and warbles, just like in real life.
Well return to this drawing in Chapter 17, Through the Looking
Glass. You can download Evening Sky.cdr from the
Sybex Web site. The first page of that drawing has the reflection omitted,
so you can try your hand at creating it, and the second page shows the
completed effect.
Well conclude by reiterating the main point about enveloping objects:
when you apply an envelope to an object, you are not actually reshaping
the object; you are shaping the container in which the object is placed.
Think of an envelope as one of those fun-house mirrors that stretches
and distorts the appearance of the person in front of it, without actually
hat person.
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