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 Trace Bitmap
 This new command is a direct hook into CorelTRACE, the venerable auto-tracing 
 application. When you invoke it, TRACE works on a copy of the graphic, 
 and automatically saves the vectorized version when you close it and return 
 to DRAW. TRACE adds a few nice touches, like the Mosaic effect shown here: 
  
   
 Resample
 This term refers to the process by which DRAW changes the size or the 
 resolution of a selected bitmap. You have probably heard the warning against 
 grabbing the selection handles of a bitmap and arbitrarily sizing it. 
 When you perform that seemingly innocuous task, you are asking DRAW to 
 do something that it is fundamentally incapable of doingfiddling 
 with the size of the pixels that make up the image. (Remember, once you 
 create a bitmap, the size of its dots is fixed. Scaling the bitmap doesnt 
 change the resolution, it only distorts the placement of the dots.)  
 Resampling is the responsible way to size bitmap images. You can resize 
 the bitmap by absolute values or by percentages, and as you do it, DRAW 
 automatically corrects for any possible distortion that would have occurred 
 had you merely sized the image on screen. 
 As you can see in Figure 23.5, you have an anti-aliasing option. The 
 Maintain Original Size option forces the bitmap to remain at its original 
 size, even if you ask for a change in resolution. Finally, checking Maintain 
 Aspect Ratio is a must, unless you intentionally want to create a distortion. 
   
  
 FIGURE 
 23.5  If you need to adjust the size of a bitmap 
 image, the Resample dialog is safer than using the on-screen selection 
 handles. 
 Sampling a bitmap down in size or resolution is generally a safer course 
 to take than sampling up. It is better to create your bitmap too big, 
 with too much resolution or too many colors, and then sample down.  
 Mode
 This used to be called the Convert To command, and we think that had 
 more flair than Mode. This menu provides you with all of the available 
 color depths to which a selected image can be converted. You can also 
 use this flyout to determine the current value of a bitmap by looking 
 for the choice that is grayed out. The Mode command only adjusts color 
 depth. For changes in size or resolution, return to Resample.  
 Inflate Bitmap
 Added in DRAW 8, this command allows you to change the size and aspect 
 ratio of your bitmap graphics. The dialog shows you the original size 
 of the object and gives you the choice of inflating by a percentage or 
 to a particular size. This is a valuable command any time an effect increases 
 the size of the bitmap. Prior to having this command, the effect would 
 get clipped off, and this angered a whole lot of users who were becoming 
 enamored with drop shadows. This command simply accounts for the increase 
 (the inflation) of the bitmaps shape when certain effects are applied 
 to it.  
 Bitmap Color 
 Mask
 This docker allows you to make specific colors transparent (or to mask 
 out specific colorshence its name) in a bitmap image. It is 
 particularly helpful in removing unwanted backgrounds. The process is 
 quite easy with a bit of practice:  
  
 - 1.  Select a bitmap image and open the Bitmap Color 
 Mask docker. 
 
- 2.  Click the Eyedropper on the docker and move out 
 to the image. 
 
- 3.  Click on a certain color of the image. 
 
- 4.  Click Apply and watch that color, and any other 
 similarly colored pixels, disappear. 
 
     
 With the Tolerance slider, you can determine how exacting to be. In the 
 image below, we changed the fountain fill to a radial fill, so when DRAW 
 masks out a particular color, it searches the entire graphic for other 
 pixels. In this case, all similar pixels lay in a circle.  
   
 Resolve Link/Update 
 from Link
 DRAW 9 can import bitmaps by referencein other words, it will not 
 swallow them up within the .cdr file, but instead keep 
 them external. Youll find this option on the Import dialog. Resolve 
 is another word for embedit takes the externally linked bitmap 
 and makes it an internal graphic. Update goes out and checks for a newer 
 version of the file. 
 Importing a bitmap by reference is terrific if several drawings use a 
 logo that is subject to change. Change the external graphic and then update 
 the drawingsmuch easier than deleting and reimporting. The Link 
 Manager will show you a list of all external graphics and provide various 
 tools for keeping them organized and current. 
 Those Wild and Crazy Effects
 Tread lightly, dear readersyoure about to once again enter 
 the CorelDRAW Danger Zone. The Danger Zone is the place where unsuspecting 
 users destroy perfectly good drawings with overproduced and purposeless 
 special effects. The Danger Zone now has one more entrance: the bitmap 
 effects. While we could probably write an entire book on these effects, 
 we will resist the temptation, just as you should resist using them when 
 not appropriate.  
 Taking over the entire lower half of the Bitmaps menu, these effects 
 will be familiar to PHOTO-PAINT users, who have had access to them for 
 years. Corels engineers have ported most of them to DRAW, and you 
 can apply them to any bitmap image. 
 Keeping in mind our repeated warnings about life in the Danger Zonenot 
 to mention the prospect of being arrested for high crimes against a sitting 
 presidentfollow along with us as we have a bit of fun with a photo 
 of our countrys leader. Here is the original photo. 
   
 A bit fuzzy, but well get to that later. Heres a sampling 
 from each category. Oh, and we performed an Undo after each one of these. 
  
  
 - 1.  Choose Bitmaps Ø 
 3D Effects Ø Emboss. 
 
- 2.  Bump the Level up to about 150. 
 
- 3.  OK the dialog. 
 
    
   
  
 - 1.  Choose Bitmaps Ø 
 Art Strokes Ø Pastels. 
 
- 2.  Choose Oil and OK. 
 
   
  
 
  
  
 
 
 
 
 
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