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Mastering
3D Studio MAX R3 |
Mood Lighting
You can use lighting to create moods in different ways. You can apply
colors or use stark angles, projecting interesting shadows. Consider the
story youre telling and how to add drama.
One way to affect mood is through the use of cool and warm lighting.
Cool colors are colors that tend toward bluethe colors in the green-blue-violet
range. Warm colors are colors that tend toward yellowthe colors
in the red-orange-yellow range. Cool colors have been found to slow down
viewers circulation, causing a drop in body temperature, while warm
colors stimulate viewers circulation and a rise in temperature.
Consider this when creating peaceful or suspenseful scenes.
Accent Lighting
Use accent lighting to create the real-world lighting effects needed
for specific situations like sconce lighting, neon, or architectural floods.
For pools of light on a floor or across a table, try using gobos (lights
with a projection map) for faked shadows. If you want to try to simulate
the level of ambient bounce light (light reflected between objects) of
the real world, you will either have to use hundreds of lights with low
multiplier values or get a radiosity renderer through a company like Lightscape.
Radiosity calculates the lighting and colors of bounce light between all
your surfaces, as you see in real life. It can create very believable
lighting but does take a lot of time.
Lighting
for the Camera
Why drive yourself crazy trying to get all the lights perfect in every
room or scene, only to have the camera move through the space in 3 seconds?
Leave the lighting and materials work until after the animation and camera
movements are correct. When the camera work is done, go back and start
adding lights only to those areas that will be seen by the camera. Light
only what you see, and make sure your materials and lighting work together
to create the style and mood you want. This technique will save you time
lighting and will also get you to think about exactly what you want the
camera to see.
Using Vertex
Colors to Replace Lighting
A technique used in games to reduce the burden of lights on calculating
in real time is to simulate shadows on surfaces with vertex colors. You
can paint your models by assigning colors to different vertices
under the Surface Properties rollout of the Vertex sub-object level of
an editable mesh. You click the Edit Color swatch and assign a new color.

You can also use the Assign Vertex Color utility to assign vertex colors
for you, based on lighting youve already set up. (You can then delete
the light.) You need to assign materials to the objects, select them,
and check Vertex Colors under Properties. Then open the Assign Vertex
Color utility (Utilities Ø More Ø
Assign Vertex Color) and click the Assign to Selected button. Keep in
mind that this will preserve shadows and lighting from one lighting setup
only; if a light moves or changes, the shadows will not look right. Its
used as a quick fake.
Summary
In this chapter we discussed the features of 3D Studio MAX lights; the
key settings for each type of light; possible techniques for using lights
in various situations; and the use of color and its implications in a
MAX scene. We put this into practice with exercises that made use of lighting
techniques, colors, and light placement. Additionally, we have explored
some traditional artistic techniques and fundamental color theory as it
relates to MAX and 3D graphics.
In the next chapter, we will cover the Rendering menu. We will explore
atmospheric effects in more detail and check out the new Render Effects
option for lens and filter effects. We will look in detail at different
render settings and their results. Youll learn how to distribute
a render over a network and use the new RAM player. Finally, we will work
on a complete project from modeling through rendering.
© 2000, Frol (selection,
edition, publication)
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