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What Are These
Nodes?
Good question. Its entirely possible that you read and followed
everything weve written so far and still do not understand what
nodes are or what they do. Our advice is to forget about understanding
what they are (we dont really know, either), and concentrate instead
on what they do. Following is a close look at the five types of nodes:
line cusp, line smooth, curve cusp, curve smooth, and curve symmetrical.
Try the following exercise to get a better idea of what nodes do.
- 1. Open a new drawing using File Ø
New. Create a large rectangle of any shape and fill it with any light
color or shade.
To access the nodes of this rectangle, you must tell DRAW to stop thinking
of it as a rectangle and consider it a plain old curve instead.
- 2. Click the Convert to Curves button near the right
end of the property bar (or press Ctrl+Q).
- 3. Choose the Shape tool and select each node in
turn while watching your status bar. For each node, it reports Line
Cusp. This rectangle started with four lines; therefore, its path
is made up of straight lines and its nodes are all line cusps.

When working with nodes, the property bar will be a critical member of
your team, providing access to all of the tools you would want to use
with nodes, as described in the graphic below.
- 4. Select the lower-right node of the rectangle
and click the To Curve button on the property bar. This button converts
the node from a straight line to a curve. If you did it right, the appearance
of the line running down the right side will change (it will grow control
handles).
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| NOTE Remember that DRAW uses curve
in different ways. Convert to Curves takes the entire path of a special
object, such as a rectangle, ellipse, or string of artistic text,
and makes a generic curve out of it. Clicking the To Curve button
converts a line segment of an object to a curve segment. In other
words, a curve could be made up of a series of curves...and you have
our permission to complain to Corels developers about confusing
syntax.
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- 5. Click and drag the segment on the right and watch
this former rectangle change shape drastically. Drag to the inside and
your screen will look something like Figure 4.3. Notice that the status
bar now calls the node a Curve Cusp.
- 6. Instead of moving the segment, click the node
and move it. Note the effect.
- 7. Now click and drag the control points that emanate
from the selected nodes and watch what happens.
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| TIP Remember how Ctrl equals CONstrain?
When holding Ctrl, any dragging of nodes, segments, or control points
is constrained to purely vertical or purely horizontal movement.
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What would happen if you were to turn this node back into a line segment?
As you can probably guess, the curve that you created would instantly
revert to a straight line. Try it. With the lower-right node selected,
click To Line on the property bar, but then press Ctrl+Z to undo,
because now were moving on.
FIGURE
4.3 By changing a node from a line to a curve,
you can dramatically reshape what started as a rectangle.
Smooth Operators
The curved path that you just created turns a very sharp corner because
the other side of the node is still a straight line. By default, DRAW
creates cusp nodes at sharp corners. Convert that lower-right node to
a smooth node by selecting it and then clicking the Smooth button on the
property bar. Figure 4.4 shows the result.
Now, select the lower-left node and convert it to a curve. Then reshape
the segment along the bottom, and notice that the segment along the right
changes too. With a smooth node, motion on one side of the node usually
affects the other side. This can make working with smooth nodes frustrating
(as youll no doubt experience for yourself in the exercises later
in the chapter), but it is responsible for the fidelity and accuracy you
can achieve with them.
Node Symmetry
Many DRAW users misunderstand the dynamic of a symmetrical node. They
think symmetry means that any shape on one side of the node must be the
exact same on the other side. In fact, symmetry and mirroring are not
the same. Have you ever worked out on one of those rowing machines? If
so, you can imagine how when you pull your arms toward your body, you
thrust your legs away from you. These actions are not identical, but they
are symmetrical. Symmetrical nodes work much the same way.
FIGURE
4.4 No more sharp corners when you convert cusp
nodes to smooth nodes
Select the lower-right node of your now-distorted rectangle, and click
the Symmetrical node on the property bar to turn it into a symmetrical
node. Study the behavior of the node. Think of any movement as energy,
and remember that axiom you learned in high school physics about every
action having an equal and opposite reaction. Sorry for the obtuse analogies,
but as you can see, well go to great lengths to avoid providing
an actual definition of these curious little nodes.
Which Kind
Is It?
To review, a segment of a curve can either be a straight line or a curve.
If its a curve, the nodes that control the segment can be one of
three types: symmetrical, smooth, or cusp. If the segment is a straight
line, there are only two options: smooth and cusp. Like we said, forget
about definitions; think rules, instead. And DRAW has fairly strict rules
for the behavior of its curve nodes, as follows.
How Do You Know Its a Symmetrical Node?
Symmetrical nodes have control points that must form a straight line
through the node. Furthermore, the distance from one control point to
the node must be the same as the distance from the other control point
to the node (i.e., the two control points must be equidistant from their
node). Figure 4.5 illustrates this: in image A, the lower control point
for the selected node is about to be dragged downward. Because this is
a symmetrical node, the upper control point moves away equally. The result,
shown in image B, is a curve that behaves symmetrically with respect to
the node.
FIGURE
4.5 Any change made on one side of a symmetrical
node (A) will cause (B) an equal and opposite change on the other. However,
a smooth node (C) reacts smoothly, but not oppositely, on the other side.
Symmetrical nodes can be useful but exasperating because they change
the shape of the adjacent segment whether you want them to or not. Candidly,
youll find few instances where a symmetrical node is required to
depict a shape.
How Do You Know Its a Smooth Node?
Like a symmetrical node, a smooth node contains control points that form
a straight line right through the node. But unlike a symmetrical node,
there is no requirement of equidistance. One control point can be further
from the node than the other. Figure 4.5, image C, illustrates the dynamics
of a smooth node. As the control point is extended downward and at an
angle, the opposite control point adjusts its angle, to maintain the straight
line. However, this control point does not extend in the opposite direction.
The curve adjusts to remain smooth (hence the nodes name), but there
is no symmetrical action.
Smooth nodes are useful in a variety of circumstancesin fact, you
will probably use them the most when creating or shaping objects. But
be aware that they, too, will change the shape of the path on both sides
of the node.
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