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How Do You Know Its a Cusp Node?
When a node has totally different routes on either side of it, its
a cusp node. Cusp nodes do not allow movement on one side to affect the
other side. The two control points do not have to form a straight line
with the node, and they can move independently. As Figure 4.6 illustrates,
the upper control point doesnt react at all when the lower one is
extended out and at a different angle. If you want a high degree of control
over the segments of a curve, cusp nodes are the best choice.
FIGURE
4.6 Cusp nodes feature pairs of control points
that dont give a hoot about what the other one is doing.
Practice Makes Perfect
We think it likely that most of our readers may never have occasion to
conscientiously create certain types of nodes as they are making a drawing.
It is far more likely that you will need to change node types in the refinement
process. That is why it is important that you recognize the behavior of
the three types of nodes (four, counting straight lines).
So create another freeform curve and play with it. Change the curves
to lines, change them from cusps to smooth nodes and from smooth to symmetrical
nodes. Drag nodes, drag segments, and drag control points. Switch to the
Pick tool and note the actions you can no longer easily perform, and the
one action (node relocation) that you still can perform. Fiddle with the
various buttons on the property bar. In particular, note the following:
- You can select two nodes at a time by selecting
one and then Shift+selecting the other, or by marquee-selecting
one, holding down Shift, and marquee-selecting the next one. The latter
may be preferable because marquee-selecting is easier on your hand and
carries little risk of inadvertently moving the node when you click
on it.
- If you select the two end nodes, you can
merge them into one (to close the curve) with the Join Two Nodes button
on the property bar. You can connect the two end nodes with a new segment
using the Auto-Close button without even selecting the nodes first.
- You can split any node into two using the
Break Curve button. When you split a closed object, it becomes an open
curve. If you break a curve that is already open, you create two subpaths
within the one curve.
- Try creating new nodes. Click once on a segment
and youll see a small dot appear. Click the plus button on the
property bar (or press the plus key on the numeric keypad) to create
a new node at that spot. You can also create nodes by selecting an existing
one and clicking the plus button (or pressing the plus key on your keyboard).
DRAW places the new node between the selected node and the one before
it on the curve.
- If you select more than one node, you can
rotate or align them with those buttons on the property bar.
- If you prefer to right-click and use the
context menu instead of the property bar (more clicking, less mousing),
many of the same controls will appear. And note that you can access
the node-editing context menu even if you are working with the Pick
tool. Just make sure to hover over a node before right-clicking.
- And new to DRAW 9, if you hold Alt while
marquee-selecting nodes, you can create a freehand shape around the
nodes, instead of a standard rectangular shape. This makes intricate
node selection much easier.
Draw Straight,
Curve Later
Your curve was created by selecting the Freehand tool and clicking and
dragging, but it will be easier for youand ultimately better for
your reputation as a desktop designerif you learn the value of drawing
straight lines. Instead of holding the mouse button and dragging through
the entire curve, as you did previously, you leapfrog from one point to
another to draw straight lines. Here are the actions a DRAW user takes
when creating a series of straight lines:
- 1. Click to define a start point.
- 2. Move the mouse.
- 3. Click once to define the end point for the segment.
- 4. Click at the same place to define a new start
point.
- 5. Move the mouse.
- 6. Click to define the end.
- 7. Click again at the same place to define a new
start.
- 8. Repeat.
Figure 4.7 shows, in both dramatic and horrifying fashion, the value
of creating straight lines for simple shapes. The top image shows the
ease with which you can create a simple outline, like this building, with
just a few clicks. On the other hand, as the lower image illustrates,
its not so easy to draw the building freehand.
FIGURE
4.7 DRAWs tools reward you for taking
the most efficient route from one point to the next.
This is not just another example of our lead authors undeveloped
drawing skillsthe most accomplished CorelDRAW artist couldnt
do much better with instruments as clumsy as the Freehand drawing tool
and a mouse. A drawing tablet, coupled with some of DRAW 9s new
creation tools, would yield better results, but that misses the point,
because thats not what DRAW is all about. When you work in a vector-based
application, you are not a painter, and your physical drawing skills are
secondary. Success in DRAW is determined first by your artistic vision,
and second by your ability to manipulate vector objects to fit your vision.
Much of this vector manipulation comes down to little more than a game
of leapfrog where you hop from one point to the next.
Setting Thresholds with the Freehand Smoothing Tool
DRAW makes decisions about node placement and node type based on settings
that you can control. Right-click the Freehand tool and choose Propertiesyoull
be greeted by the dialog shown here.

Brand new to DRAW 9, and a significant new tool, is the Freehand Smoothing
setting, which can provide on-the-fly node reduction and curve smoothing.
Higher values result in fewer nodes and smoother curves (although possibly
at the loss of critical detail). The default of 50 results in practically
every twist and turn of your mouse being translated into a smooth curve.
The threshold settings determine DRAWs tendency to use cusp nodes
when turning corners and straight lines when going from node to node.
The lower the number for the Corner threshold, the greater DRAWs
tendency will be toward creating cusps. The lower the number for the Straight
Line threshold, the greater DRAWs tendency will be toward drawing
curves.
The other fields in this dialog also affect drawing. Click the Help button
in the dialog to get descriptions of each field.
Drawing with a Not-So-Free
Hand
Most DRAW users use the Freehand tool at least 75 percent of the time,
and many DRAW users have never used anything but. Nonetheless, there are
two other ways in which you can create curves in DRAWusing the Artistic
Media tool and the Bézier toolboth of which are hiding behind
the Freehand icon in the toolbox.
Artistic Media:
the New Kid on the Block
With the ever-rising popularity of drawing tablets and other pen-type
products, it makes sense that Corel would add tools that make it easier
to sketch. The Artistic Media toolthe third icon in the Curve flyoutis
designed to bring back some of the tactile feel of traditional drawing
and sketching. While it is considered a drawing tool, technically speaking,
the Artistic Medias output is quite unlike the other tools (elaboration
forthcoming).
The first five icons on the Artistic Media property bar represent the
five modes you can use with this tool:
- Preset Creates objects from a drop-down menu of two dozen shapes.
- Brush Allows you to draw lines made up of simple objects, like
arrows, icons, ribbons, etc.
- Sprayer Creates multiple objects or colors along the creation
path. With this tool, youll feel as if youre using a can
of spray paint; hence the name.
- Calligraphic Converts simple lines into calligraphic strokes.
- Pressure Object width is determined by action of pen or mouse.
Figure 4.8 shows the striking results possible with Artistic Media. The
simple line at the left (A) was drawn with the Freehand tool, and there
is nothing special about it. The next five lines were drawn the exact
same way, mechanically speaking, but each with a different Artistic Media
effect chosen.
In fact, these fancy lines are not lines at all, and that is what makes
them quite different from basic lines. They are closed objects that have
an interior fill and an outline. In each case, the line that you draw
during creation acts as the path, along which the Artistic Media tool
creates its special type of closed object.
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