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Figure 12.1 shows what is an all-too-common dilemma: two pieces of clipart
that just dont quite work together (not the least of which is that
space shuttles dont land on aircraft carriers, but well overlook
that minor detail for now). You can see this for yourself by importing
carriert.cdr from the \clipart\collection\transpor\ships
directory and shutl0002.cdr from the \clipart\collection\space\shuttles
directory.
The aircraft carrier has a distinct perspective and the shuttle has a
distinctly different one. Specifically, the carrier is horizontalits
floating on the seabut the shuttle looks like it is flying up into
space, as shuttles are want to do. It is not receding into the distance
like the carrier is. You cannot look at this shuttle and get any plausible
impression that it is going to land on the carrier.
FIGURE
12.1 Whats wrong with this drawing? If
you cant quite put your finger on it...its probably perspective.
You might be tempted to try to rotate or flatten the shuttle to make
it look better; that rarely works. And lets be frank, sometimes
nothing works when you are trying to squeeze realism out of two-dimensional
graphics. But before you give up, try perspective.
Figure 12.2 shows the result of applying two-point perspective: we tugged
at the lower-right handle and tweaked the lower-left one a bit. The shuttle
appears to be receding into the distance, and that is enough to give the
impression that the shuttle is landing on the carrier. At least now the
shuttle appears to be in the same dimension...sharing a similar perspective.
FIGURE
12.2 By adding two-point perspective, the shuttle
is now plausibly landing on the strip, not flying into space.
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| TIP When adjusting
perspective, make regular trips into Full Screen Preview with F9.
Otherwise, the plane and grids that the Add Perspective tool places
on screen will become annoying.
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To drive home the difference between one- and two-point perspective,
imagine that you are working a camera on a movie set, on one of those
fancy cranes that allow you to move in all directions. If you swing around
the set in either purely horizontal or purely vertical motions, your film
will have a one-point perspective. But if you swing around in all directions
at once, youll get a two-point perspective (along with a queasy
stomach).
The Fallacy of Copying Perspectives
Since version 2, DRAW has offered automatic copying of one objects
perspective to another. Also since version 2, we have been searching
for legitimate uses of this feature.
Copying a perspective sounds like a valuable operation (found at
Effects Ø Copy Effect Ø
Perspective From), and you might expect that you could use it to
create nice three-dimensional scenes. However, this command simply
copies the same relative distortion from one object to another.
It rarely contributes to realism. Witness the poor street sign that
gets massacred when the perspective of the road is applied to it.

Fixing it involved applying a perspective just to the sign, and
one quite different than the one given to the road. Generally, spending
a few minutes with the on-screen skewing controls produces much
better results than the Copy Perspective command.
While copying perspectives is usually futile, adjusting perspective
so two objects share the same vanishing point is often an excellent
tactic. You can achieve this by making note of the vanishing point
coordinates shown on the status bar when you are editing a perspective,
or just by noting its on-screen position visually.
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| WARNING Perspective
can be a useful effect, but it has one important limitation: applying
perspective does not scale object outlines, even if you enable Scale
with Image in the Outline Pen dialog. If you use a thick outline as
a border on an object, dont expect it to scale realistically
when you add perspective. Neither do pattern fills scale according
to the perspective.
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Our Perspective
on Perspectives
Two final thoughts on perspectives before a Step-by-Step exercise: First,
though it is possible to group objects that already have a perspective
and add a new perspective to the group, this isnt necessarily a
good idea. You might end up creating a nice effect, but you lose control
over it, because each perspective introduces a distortion on top of the
previous distortion. So, if your intention is to add a totally different
perspective to the objects, youre better off using Effects Ø
Clear Perspective to clear the existing perspective and then adding a
brand-new one. This goes for single objects or groups of objects, although
it is easier to control the appearance of single objects, lowering the
risk of applying perspectives on top of perspectives.
The second thought is this: Add Perspective is good for applying simple
visual effects to objects; dont expect more from it than it can
deliver. When professional artists turn to DRAW to produce realistic work,
they dont call on Add Perspective. A good case in point is
the award-winning work shown in Figure 12.3, authored by Antonio De Leo
of Rome, Italy. This piece is dripping with realistic perspective, and
you can bet that Antonio did not use the Add Perspective command to create
it. Instead, he determined his own horizons in three-dimensional space,
created his own vanishing points, and created all objects so that they
conform. In studying the drawing and his use of guidelines, we suspect
he spent more time just on creating perspective lines than most of us
spend on entire drawings.
For another excellent example, see St. Tropez Harbor in the Color Gallery.
FIGURE
12.3 This award-winning illustration by Antonio
De Leo is a good example of an artist creating true perspective in a drawing.
Step by Step: A Three-Dimensional
Cube
The following is one of our favorite exercises for new users or those
getting their first exposure to creating the illusion of depth and dimension.
The cube shown in Figure 12.4 is made up of three rectangles and three
letters. The sense of perspective in this drawing is produced by distorting
the rectangles and the letters.
FIGURE
12.4 Does this cube really have depth and dimension,
or is DRAW just fooling us?
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