Mapping Nodes
When creating a blend, DRAW associates nodes on one control object with
those on the other. Most of the time, DRAW figures out for itself how
to match them up. When it doesnt, or when you want to create an
unconventional blend, you can remap the nodesyou tell DRAW which
node on one control should match up with which node on the other side.
This can have a profound effect on the blend, as Figure 14.3 shows. The
normal blend, shown on the left, follows one rectangles metamorphosis
into another. And in so doing, the nodes on one control correspond with
those in the same position on the other control.
The image on the right is the product of telling DRAW to map the node
on one side with the node on the diagonal corner of the other side.
Split
When you split a blend, you turn it into two blends, with an object in
the middle acting as the control for both blends.
Fuse
Once you split a blend, you can fuse it back together by holding Ctrl,
choosing a spot along the blend, and then clicking on Fuse Start or Fuse
End. We have yet to see any user or any .cdr file make
use of this, so we wont bother you with it.
Blend along Full Path
When you choose to fit a blend to a path, this control forces the blend
to extend the entire path, from beginning to end. DRAW does not adjust
the Steps value to do this; it simply moves the control objects to the
edges of the path, forcing the intermediate objects to adjust to fit.
FIGURE
14.3 You can tell DRAW which node maps to which
other node, and the results can be striking.
This control, the Path Properties button, and the option to measure a
blend in distance instead of steps all should be on one flyout together.
The fact that they are in three different locations further indicates
that this property bar needs to be better organized.
Starting
Points
Usually, when you create a blend, you know what to use as the two control
objects. If you change your mind and want to use a different object to
start or finish a blend, you can substitute for either one using the button
entitled Start and End Object Properties.
From the flyout you can choose to designate a new start, a new end, or
show the current start or end. Note that the start object must be behind
the end object. If you try to designate a replacement start object that
is in front of the end object, DRAW will yell at you.
Paths
The coolest of all the controls, Path (the button with the curved line),
lets you set your blend to a path, the same way that Fit Text to Path
works on artistic text. The only extra ingredient needed for a pathed
blend is a third object, the one that determines the new path. Once you
have created your blend, click on the Path button, choose New Path, and
click on the object on screen.
For an exercise in this, return to Chapter 11 and follow along in the
creation of the gear. There, you create two small circles and blend them
around a larger circle.
Most DRAW users wouldnt think of reaching for the blend-to-path
technique for such pedestrian projects as an organization chart, yet Figure
14.4 was created in about 10 minutes, using a total of 15 steps. The drop
shadows are clones of the foreground boxes, so they move when and where
the others do. All of the boxes are tied to the lines. Not only is this
org chart quick to create, but it is even quicker to modify. If a position
must be added or deleted, its only necessary to change the Steps
value for that blend, and the cloned drop shadow will follow suit.
FIGURE
14.4 This org chart uses the blend-to-path technique
for a high degree of precision and flexibility.
The Art of Blends
Blend is truly an artists tool, capable of creating spectacular
realism. Figures 14.5 and 14.6 show off some of the more celebrated pieces
of CorelDRAW artwork. Each uses blend to show shape, dimension, reflections,
shadows...all of the elements that can add depth to a flat drawing. Also,
check out Hedy Lamarr and Contemplation in the Color Gallery.
FIGURE
14.5 Clipart, this aint. This fountain
pen jumps off the page, thanks to the intelligent use of blended objects.
FIGURE
14.6 Most of us would be lucky to get the black
keys black and the white keys white. This gorgeous piece practically plays
the music, too. Notice all of the intricate blending in the broken glass
and in the light that reflects from the keys.
The Science of Blends
Blend is also a technicians tool. We pedestrian users can take
advantage of its ability to automate the creation of many objects and/or
intricate ones. Watch how this exercise makes swift work out of a watermark
that would otherwise be a nightmare to produce:
- 1. On a blank page, create a frame of paragraph
text and type a bunch of text (asdf and jkl; copied dozens
of times will do fine.)
- 2. Format the frame to two columns.
- 3. Import a piece of clipart from Corels library,
and scale it up to about half the size of the page. We chose a falcon.
- 4. Send the clipart to the back with Shift+PgDn.

The problem here is obvious: the falcon is way too dark to act as a watermark
or a soft background to the text. Each part of the bird needs to be tinted
back so the text can be read on top of it. But there are over 300 objects
in this birdthat would take hours. And how much do you tint it?
Fifty percent? Seventy-five? What if you go through the pains of tinting
it, only to discover you didnt tint it enough?
You could throw a lens over the whole thing, but as youll learn
in Chapter 17, transparent objects can become very complex in a hurry.
In fact, we reached for the Interactive Transparency tool and DRAW promptly
informed us that we had too many objects selected. This problem needs
a more creative solution, and the answer lies in Blend. Watch:
- 5. Select your graphic (you might have to press
Tab to get to it) and copy it to the Clipboard.
- 6. Move to a new page and paste it.
- 7. Size it down and then drag and dupe a copy to
the other side of the page.

- 8. Using the on-screen palette, set the fill and
outlines for one of the graphics to white. Not hollow, but white. Once
you do, it will become invisible, but you can still see it by its selection
handles.
- 9. Select both the full-color artwork and the all-white
one.
- 10. Blend between them with about five steps.
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