Front Parallel (Isometric)
The lines of this extrusion type head toward us.

Depth
This is a simple measurement of the length of the extruded shape. The
higher the number, the more the shape heads toward its theoretical vanishing
point (discussed next). The following graphic gives you a good idea of
how depth affects a simple backward-moving extrusion.

In the six objects shown on the previous page, we changed only the Depth
setting. The maximum depth is 99that indicates the object is all
the way to the vanishing point.
You can change the depth of an extrusion by using the property bar or
by sliding the thin bar on screen. Were pointing to it here.

And now you know how to make a conehead...
The Vanishing
Point
This is an artists term to describe the point on the horizon where
parallel lines appear to meet. By controlling the vanishing point, you
determine in which direction the extrusion recedes. You can adjust this
from the property bar or by moving the big × that emanates from the
object when you activate the Extrude tool.
In an isometric form, the × has a slightly different function. You
still manipulate it on screen with the mouse, but since isometrics dont
vanish, the × is used to determine the depth and
angle of the extrusion. Wherever you place the × is where the center
of the extruded face will appear. For this reason, parallel extrusions
have no numerical depth controls.
The tricky thing about the vanishing point (Corel uses VP for short on
the property bar) is your option to make it relative to the object, or
relative to the page itself. Heres the difference.
VP Locked to Object
This setting indicates that the vanishing point is determined with respect
to the object itself. It doesnt care about other objects on the
page. If you move this object, its extrusion looks the same; the vanishing
point moves with it.
VP Locked to Page
This setting holds a vanishing point to the same place on the page, irrespective
of the objects position. If you lock the vanishing point to the
page and then move the object, its extrusion changesit adjusts to
continue extruding out to the same position on the page.
You can also use the vanishing point of another object. You can copy
the vanishing point from another object, or establish that two or more
objects share the same vanishing point. Copying a vanishing point is not
the same as sharingafter copying a vanishing point, objects are
not tied to the same destiny. But when they share a vanishing point, they
are. Copying and sharing vanishing points are performed via the Vanishing
Point Properties drop-down list from the property bar. Remember the order:
(1) Select the object whose vanishing point you want to change. (2) Choose
Copy or Share from the drop-down. (3) Click the object whose existing
vanishing point you want to use.
|
| NOTE If you copy a vanishing point, you
are not also copying its orientation (i.e., Locked to Object or Locked
to Page). That remains a separate setting.
|
Figure 15.3 shows nine extruded cylinders, all sharing the same vanishing
pointthat of the cylinder in the center. If we were to change the
vanishing point of the center cylinder, the other eight would promptly
follow.
If you want to stop sharing a vanishing point, just select the desired
object and choose VP Locked to Object.
FIGURE
15.3 Nine objects, one vanishing point
Rotation
Rotating an extrusion produces some of the most dramatic effects of all.
Once you create an extrusion, DRAW extrapolates what the objects on the
other side would look like. When you rotate the object, you see what DRAW
has conjured up.
To watch rotation in action, were going to return to the gear that
we created with the Trim tool in Chapter 11. You can download Gear.cdr
from the Sybex Web site. To refresh your memory, we created lots of little
circles, used the Blend tool to distribute them around one big circle,
and used Trim to cut into the big circle.

We also drew a medium-sized circle and combined it with the big circle
to create the hole in the middle. Here we go:
- 1. Select the gear and activate the Extrude tool.
- 2. With your cursor somewhere inside, click and
drag out from the interior, in any direction.
- 3. Set the depth to about 5.

There are rotation controls on the property bar, if you need to rotate
an object to a precise angle, but otherwise, its easier to use
the on-screen controls.
- 4. With the gear selected, click a second time on
it.
In rotation mode, you will see two different cursor shapes:
- The one that looks like a horseshoe is
for spinning the object around its centerthe so-called z-axis.
You get this if your cursor is outside of the dotted red circle.
- The one that looks like an atom and an
electron is for rotating the object on any and all of its three
axes. You get this if your cursor is inside of the dotted circle,
as shown here.

- 5. Move inside the red circle and begin rotating.
The effect is instantaneous; whenever you stop, DRAW recalculates how
the object would appear from that position.

Here are the rules for rotating extrusions:
- You cannot rotate an isometric extrusiononly
the ones created with perspective (Big Back, Small Front, etc.).
- You cannot rotate an extrusion whose
vanishing point is locked to the page. It must be locked to the
object.
- Once you rotate an extrusion, you can
no longer adjust its vanishing point. So make sure the vanishing
point is set correctly first, then rotate.
|