|
You can always use the controls on the property bar to see what kind
of rotation you have set, and to communicate precise values to others,
if necessary. For instance, you could duplicate exactly the extrusion
we produced in the graphic above. You can see the Depth and the Vanishing
Point type and values (although the vanishing point values are grayed
out, because the rotation pre-empts further use of them); the rotation
coordinates are:
- x: 3
- y: -44
- z: -1
Applying Color
and Lighting
The default method of filling extruded surfaces is to match the fill
of the control curve. In the case of the gear, we filled it with a medium-gray
color and so the extrusion took on the same color. You have many other
optionsyou can adjust the color of the extrusion, and because you
have created a 3D object, you can also consider the phenomenon of light
hitting each surface differently.
To access the color controls, click the color wheel on the property bar.
From there, you have three places to go.
Use Object Fill
This simple choice sets the fill of all extruded sides to the same as
the original object. We interpret this as the absence of coloring, and
we think it should have been its own button on the property bar, similar
to the Reset Rotation button.

Pulling Drapes
There is one scenario in which the Object Fill setting could produce
widely varying results. It has to do with the Drape Fills option.
On by default, this option treats an extrusion as a whole when filling
it, instead of filling each face of the extrusion individually.
In the case of solid fills, this is irrelevant, but if you were
to fill the control object of an extrusion with a fountain or texture,
this option would play a significant role in the result.
The graphic below, for instance, shows an identical extrusion with
identical shading controls. The control object is colored with a
fountain fill, and as a result, so is the extrusion. But the one
on the left uses the Drape Fills option, and therefore each side
of the gear gets the fountain fill treatment. The one on the right
does not use the Drape Fills option, and so the fountain fill covers
the entire extrusion.

The one with the draped fill looks a bit more dramatic, but as
for which is more realistic... well, frankly, the whole thing is
a bit sillywho ever heard of filling a gear with a pattern??
Read on for how you can cast the gear in realistic lighting.
|
Solid Fills
As its name implies, this option allows you to select a solid color from
a flyout palette to apply to the extruded faces. Once its chosen,
the faces will retain that color, independent of how you choose to fill
the control object.
The color selection button opens whatever custom palette you currently
have loaded. You can click on the Other button to mix or select any solid
color from whatever color model you want. Here, we have chosen a different
solid color for the extrusion.

This would be handy for highlighting a certain side of an object, but
its not very realistic.
Fountain Fills
You can also apply a fountain fill to the extruded faces. The default
choice graduates from the control objects color to black, and actually
doesnt look too bad.

With light approaching from the objects face, the colors could
plausibly fade to dark in the back. But as soon as you start messing with
different start colors, you instantly leave the realm of plausibility.
|
| NOTE Remember, these color options affect
only the parts of the object added by Extrude. There are two distinct
elements to address: the original (or control) object and the extrusions.
You can color the control object as you would any other vector object,
but the extruded faces must be colored by the color settings on the
property bar.
|
Beveling
This control lets you carve the corners of the extrusion, which otherwise
would make 90-degree turns at their edges. This option was used mostly
to make buttons on Web sites, and has become such a cliché that wed
rather not show it to you at all! Instead, well stall, because beveling
looks best when lighting is applied, so stay tuned...
Better Illusions through Better Lighting
For realism, this is the place to go. Forget about fountain fills, drapes,
and all of that nonsensewhen an object has depth, it reflects light
in different ways. That is what the Lighting controls are all about.
The first thing to know about Lighting is that you can create more than
one light source, just as would be the case in real life. You determine
the intensity of each source (maximum of three). The next thing to know
is that DRAW determines where the object would reflect brightly and where
not (for instance, which face of the extrusion faces the light sources).
This mandates your doing two things for best results:
- Use Object Fill for the extrusion, ignoring
all of the fancy nonsense. You might want to apply a light fountain
fill to the control object itself, to show the variance of light on
the face of the surface, but dont get fancy with the colors of
the extrusion. Let the lighting handle that for you.
- Remove the outline from the objectthe
light that you cast will show the edges. You no longer need a hairline
to do that.
So heres your starting pointa solid-filled object with no
outline. Attractive, isnt it?

Stop laughing. Now do this:
- 1. Select the control object of the extrusion and
press F11 to enter the Fountain Fill dialog. Go from a very light yellow
or gray to a medium tone. For our black-and-white rendition, we chose
white to 40% gray. Then angle it at about 25 degrees, so the lighter
color is at lower-left gradually darkening as it moves to top-right.
- 2. Click the light bulb on the property bar, and
from the dialog, turn on light source 1.
- 3. Note how you can move it to many different positions
around the object and how you can vary the intensity.
- 4. Set the source to the lower-left and the intensity
to 45%. Heres what ours looks like.

- 5. On your own, add a second light source, move
them both around, and vary their intensities.
|
| WARNING Be prepared to do a lot of experimenting
with Lighting. You are likely to discover that turning on the light
will often darken object faces, unless the intensity is 100 and the
light source is facing the surface directly. You may have to start
with the object fill at a lighter color to get the desired effect.
A small amount of backlighting often helps also.
|
Now try adding a beveled edgeyoull meet with much better
results.
Figure 15.4 shows our gear being examined closely on a table. We have
placed it on a pedestal (although we have absolutely no idea why anyone
would want to do this) and are shining two lights upon it. The lower-left
light is bright and directly in its face, while the one at right is dimmer,
casting ambient light.
Figure
15.4 Two light sources, a beveled edge, and
a bit of rotation creates a faithful rendition of our gear.
Study the areas where the gear is dark and where it is light, and youll
likely agree that DRAW has created a plausible object in three-dimensional
space. You can find this on the Sybex Web site as Gear on Display.cdr.
P.S. Are you wondering how we got the gear to be sitting inside of the
stand? Thats not possible in two-dimensional space. Answer in Chapter
19.
P.P.S. We used DRAW 9s new Mesh fill to scatter light and dark
areas around this drawing.
|
| TIPAs
with DRAWs other dynamic effects, you can use Arrange Ø
Separate to freeze an extrusion. Separate breaks the extrusion into
two components: the original control object and a conventional group
made up of all the surfaces generated by the effect. If you want to
edit an extruded face beyond the normapply transparency, create
a cutaway, distort it, zoom in on ityou will need to separate
it first.
|
The (Not So) New Bitmap
ExtrusionTool
This used to be called Text Extrusion, and Corel had a decision to make:
kill it or expand its breadth. They chose the latter, much to the dismay
of its team of beta testers. While Corels vision for DRAW 9 is cohesive
and refined, the one glaring exception is its handling of 3D. Corel removed
Dream 3D from the CorelDRAW box, and in its place expected to offer a
tool for creating 3D renderings directly in DRAW. The Text Extrusion tool
offered in DRAW 8 was the precursor, and we were supposed to be treated
to a more robust tool in 9, and the whole enchilada in 10.
This was the plan...on paper. When development compromises became imminent
(as they always do), this tool didnt get the attention it deserved.
We completely understand the realities of application development, and
were fine with Corel concluding that it couldnt develop it
the way it wanted to. But instead of removing the feature altogether,
Corel has left it in its semicomplete state and pretty much buried it
on the Extrude property bar.
Only time will tell if DRAW 10 will bring this feature to fruition. Until
then, we are not placing much stock in it, nor devoting any further space
to it. If you want to experiment with the tool, you can search for bitmap
extrusions in Help for more information.
Final Thoughts on Extruding
We already told you up front that we are not completely warm to Extrude,
and then we proceeded to show you how wonderful it is! No question that
Extrude can be useful in any situation in which you need to render an
object with height, width, and depth. We certainly made that gear
look more realistic.
Our angst is over its misuse. Users tend to get infatuated by, obsessed
over, and ultimately in trouble with Extrude. The thought process typically
goes something like this:
I think Ill extrude this headline for a bit more punch...looks
cool...but now it is extruded and nothing else is...now everything else
looks flat...better add a few more...
And before you know it, your drawing is a train wreck. Objects appear
to be floating in space, all sense of perspective is lost, and the drawing
shouts, Look at Me! before there is any chance of getting
its intended message across. (Maybe Look at Me was its intended
message, but thats another sore subject.)
We cant think of any work among the renowned fine artists that
includes use of Extrude. When capable CorelDRAW artists want to render
depth, they actually create the objects that produce the depth and dimension,
they dont rely on an automatic fabricator. We asked one of our resident
artists, Shane Hunt, for a sample of his work with Extrude, and indeed,
he had to devise one for us, as he also doesnt use it much in his
work. Nonetheless, his impromptu effort, shown in Figure 15.5, offers
a nifty example of how Extrude could be tastefully used.
Figure
15.5 The use of Extrude on the headline adds
drama and vitality to this design. The paragraph is being shaped with
Perspective.
By and large, Extrude will prove to be not an artists tool, but
a technicians tool. If the entirety of the CorelDRAW community understood
that, we would be fine with the tool. But they dont...so were
not. If you, dear reader, learn to use it in the right situation and for
the right purpose, that will be a step in the right direction.
|
|