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 So to get this postage stamp printed in color, you would deliver to your 
 print shop four pieces of film or paper that look like Figure 27.5, right? 
 Wrong! As part of the process of making the metal plates that go 
 onto the press, the operators at your print shop dont want positive 
 images, they want negative ones, like the ones shown in Figure 27.6. They 
 want film negatives, so that is what youll be asked for when you 
 send the print files to your service bureau. 
 
  
 
  
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  | NOTE If you 
 are creating camera-ready artwork for small print jobs, 
 t-shirts, or other projects where laser-printed art is acceptable, 
 then you would send positive images. 
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  | NOTE DRAW offers 
 an option to create negative output (Invert) on the Prepress page 
 of its Print dialog, but most service bureaus would rather do it themselves. 
 So check with your service bureau first. Chances are that you will 
 be asked not to check the negative option, but instead give them a 
 positive print file. 
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 Unless you have a lot of experience studying film negatives, they are 
 difficult to use as proofs because they are quite different from the image 
 that you see on screen. Thats why its crucial to make proofs 
 and trial separations on your laser printer. Dont worry if you dont 
 own a color printer and cant proof in color. In some ways, its 
 better to proof in black and white, because thats how the film will 
 be made. At the proof stage, your job is to make sure there are no copy 
 errors (obviously) and that all the colors that you intend to use are 
 correctly represented on the separated printouts. Print Preview can do 
 this for you, as well.  
   
  
 FIGURE 
 27.6  Now were getting somewhere. These 
 negative images are just what your print shop wants as it prepares your 
 work for press. 
 Trap Your Colors Before 
 They Trap You
 In the previous section, we discussed the importance of proofing your 
 color work before sending it off to your print shop. But one thing your 
 proofs wont show you is whether you need to apply trapping 
 to your work. This word typically strikes fear in the hearts of experienced, 
 well-intentioned designerswere even afraid of writing about 
 it. Color trapping defies a simple definition, so bear with us here. 
 Print shops do their best to make sure that a sheet of paper running 
 through a high-speed press will come out with all the layers of colored 
 ink placed in exactly the right places. The degree of accuracy in this 
 process is called registration, and one of the options when you 
 print in DRAW is to enable registration markslittle bulls-eyes 
 that print on every piece of film for a given project. Despite their best 
 efforts, print shops cant align the paper perfectly on the press 
 every time. Truth is, registration errors are common in color-printed 
 work, but the degree to which they harm your finished work depends upon 
 the nature of your drawing and the extent to which you can prepare for 
 these errors. This section is a qualitative introduction to color trappingwhy 
 you need it, how you can apply it, and in some cases, how you can best 
 avoid it. 
 
  
 
  
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  | NOTE Color trapping 
 is not required when printing to a desktop color printer, slide processor, 
 or other single-pass output device. Trapping is only required for 
 printing on a traditional printing press, where the various colors 
 will be applied to the paper in separate passes. 
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 Where Colors 
 Touch
 Figure 27.7, also available on the Web site, is a rendition of a cube 
 along with a list of the colors used. If you were to print it in color, 
 the cube would require three distinct pieces of film and three individual 
 passes on the press (there is no black in this cube).  
 Understanding registration and trapping issues begins with an analysis 
 of the areas in a drawing where colors meet, because that is where registration 
 errors can hurt you. For instance, the top face of the cube is made up 
 of 20% magenta, and the left face is 100% yellow. Lets assume that 
 there is a registration error when printing the yellowit is not 
 lined up exactly where it is supposed to be. If this error causes the 
 yellow to be placed too high (and in terms of registration errors, were 
 talking about errors of less than 1 point), then the yellow will bang 
 into the magenta. By all accounts, this is a friendly error. 
 A tiny bit of yellow overlapping the magenta will probably be unnoticeable. 
 Even if you could see it, you wouldnt react negatively to it because 
 your eye is expecting to see both yellow and magenta in that vicinity. 
 There would be about a quarter-point of space where the magenta is a bit 
 redder than it should be, and thats okay. 
 But what if the registration error is such that the yellow is placed 
 too low, so that it doesnt actually reach the magenta? Again, were 
 talking about less than a quarter-point, but now instead of an overlap 
 of colors, there would be a small area without any color. Youd see 
 a streak of white (or whatever color the paper is) which, though tiny, 
 would be both noticeable and objectionable. 
   
  
 FIGURE 
 27.7  Can you find the places on this cube where 
 color trapping is required? 
 There is no way for you to know whether a registration error will be 
 a friendly one or not, so you have to trap against all possibilities. 
 (Hence the term trapping, and this is about as close as we can 
 get to definitionnobody seems completely sure where the term came 
 from.) 
 Trapping will also be needed for the big A that is inside the 
 yellow face. Here there is no possibility of a friendly registration error 
 because any error will result in a white streak somewhere. This becomes 
 clearer if you stop and think about how this cube is actually printed. 
 Figure 27.8 offers a depiction of the process. Notice how the yellow face 
 has a large A cut out of it, right where the magenta A is 
 to go. This is called a knockout, and it is necessary in process-color 
 printing. If the A werent knocked out of the yellow, then 
 the two ink colors would overlap to form red (remember, process-color 
 inks are transparent). The knocked-out area where the A is to fit 
 must not have any ink color at all, except for the magenta, the intended 
 color. 
   
  
 FIGURE 
 27.8  The outline of the A is knocked out 
 of the yellow face to accommodate the magenta A. 
 In Figure 27.8 we have tried to make it look like a jigsaw puzzle, which 
 seems a pretty good way to think of this knockout dynamic. You can see 
 why its so important for the registration to be accurate; the magenta 
 A needs to fit precisely into the hole in the yellow face. But again, 
 you cant always count on perfect accuracy, so you must take matters 
 into your own hands.  
  
  
 
 
 
 
 
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